List of VR conferences at CES

We have put together a list of VR happenings during CES 2016 in one place. Besides VR conferences during CES 2016 there will be also VIP Mixer: 7 Jan, 8-10pm - General Admission: 10pm-2am by UploadVR and Virtual Reality Festival at 6 - 9 of January.

Those are some nice PDFs we have prepared for you for each day of a tradeshow:
http://www.vrfavs.com/s/pdf/06-CES-VR.pdf

http://www.vrfavs.com/s/pdf/08-CES-VR.pdf

 

VR conferences during CES:

Wed, January 6, 2016

VR/AR Think Tank: The Next Generation

  • 9:00–10:00 AM | Digital Hollywood, LVCC, North Hall, Room N262
  • $ Additional Registration Required
  • Moderator: Brian Burke, CEO, Smashing Ideas
  • Speakers:
    • Cliff Plumer, President, Jaunt Studios
    • Michael Kintner, CEO, 360Heros
    • Aaron Luber, Head of Content Partnerships, Google Cardboard
    • Myles McGovern, President, IM360
    • Steve Schklair, Founding Principal and CEO, 3ality & 3mersiv
    • Jez Jowett, Global Head of Creative Technology, Havas Media

Technology and kids are the perfect fit.  From amazing apps and toys to education and games kids are living in a world of immersive technology. From tablets to theme parks and virtual reality, the immersive world is upon us.

Five Practical Uses for Virtual Reality

  • 9:00–10:00 AM | Top Tech Trends, LVCC, North Hall, Room N253
  • $ Additional Registration Required
  • Speaker: Jason Jerald, Co-Founder and Principal Consultant, NextGen

VR might seem inextricably linked to gaming, but the technology actually has many practical applications including education, healthcare, sports, retail and entertainment. Learn about real-world examples of how and where VR is being used to make a difference.

IoT Spotlight: Creating Breakthrough Consumer Experiences

  • 10:15–10:45 AM | Chief Digital Officer Forum, ARIA, Level 1, Pinyon 7
  • Free
  • Speakers:
    • Doug Ziewacz, Head of NA Media and Advertising, Under Armour
    • Brian Dunphy, SVP, BD & Strategic Partnerships, Gimbal

From wearables and connected cars to virtual reality and beacons, the Internet of Things (IoT) is exploding all around us and marketers now have a whole new set of technologies, devices and platforms to leverage to create deeply-engaging consumer experiences.

The Immersive World of Kids and Games

  • 10:15-11:15 AM | Gaming Trends, LVCC, North Hall, Room N264
  • $ Additional Registration Required
  • Speakers:
    • Sid Mathur, Sr. VP, Global Head of Strategic Development & Mergers and Acquisitions, Mattel, Inc.
    • Ariella Lehrer, Ph.D., CEO and President, Legacy Interactive and Legacy Games
    • Lynn Rogoff, Founder and CEO, AMERIKIDS USA
    • Brent Bushnell, CEO, Two Bit Circus
    • Kimberly Verbonitz, Chief Revenue Officer, Fingerprint Digital, Inc.
    • Jason Yim, President and Executive Creative Diretor, Trigger

Augmented reality (AR) blends virtual content into the real world to create an immersive user experience and is being implemented by retail, business, enterprise, and auto companies. Hear from companies on AR’s leading edge as they take us behind the scenes for a look at current and future projects.

Gaming and the Killer AR/VR App

  • 11:30 AM–12:30 PM | Gaming Trends, LVCC, North Hall, Room N264
  • $ Additional Registration Required
  • Moderator: Jason Jerald, Co-Founder and Principal Consultant, NextGen
  • Speakers:
    • Anthony Borquez, Founder and CEO, Grab
    • Roy Taylor, Corporate VP, Content and Alliances, AMD
    • Amir Rubin, Founder and CEO, Sixense
    • David Votypka, Sr. Creative Director, Red Storm, a Ubisoft Studio
    • Emmanuel Marquez, CTO, Starbreeze Studios

VR/AR have captured the gaming industry.  The buzz is all VR/AR all the time.  From the totally immersive environment of VR to the holographic realism of AR gaming in front of your eyes, these are transformative experiences.

What’s Next for Augmented Reality?

  • 1:00–2:00 PM | Top Tech Trends, LVCC, North Hall, Room N253
  • $ Additional Registration Required
  • Speakers:
    • Neil Trevett, VP of Mobile Ecosystem, NVIDIA
    • Ralph Osterhout, CEO, Osterhout Design Group
    • Christopher Stapleton, VP and Co-Founder, Virtual World Society

Augmented reality (AR) blends virtual content into the real world to create an immersive user experience and is being implemented by retail, business, enterprise, and auto companies. Hear from companies on AR’s leading edge as they take us behind the scenes for a look at current and future projects.

Virtual Reality 1.Go

  • 2:15-3:15 PM | The Future of Media, LVCC, North Hall, Room N261
  • Free
  • Speakers:
    • Ted Schilowitz, Futurist, 20th Century Fox
    • Samir Mallal, Director, Spoke
    • Matt Apfel, VP, Strategy and Creative Content, Samsung
    • Oren Rosenbaum, Digital Media Agent, UTA

There have been press, product demos, and big acquisitions around Virtual Reality.  But after years of hype, VR has finally hit the market.  Senior executives from the creative and hardware perspectives discuss the initial consumer launch window for VR, and the business’ future.

Virtual Reality: Hollywood Does Cutting Edge

  • 2:15–3:15 PM | Digital Hollywood, LVCC, North Hall, Room N262
  • $ Additional Registration Required
  • Presenter: Aaron Koblin, Co-Founder and CTO, Vrse
  • Speakers:
    • Ted Schilowitz, Futurist , 20th Century Fox
    • Andy Cochrane, Director, Interactive and New Media & Special Projects Lead, Mirada
    • Peter Levin, President, Lionsgate Interactive Ventures and Games
    • Guy Primus, Co-Founder and CEO, The VR Company
    • Lucas Foster, Co-Founder, Headcase VR

Every Hollywood Studio and TV Network are either committed or soon will be to creating Virtual Reality studios. Whether it’s making trailers for major films, producing advertising, games or creating newly imagined VR experiences for theme parks, it’s happening now.

 

Thu, January 7, 2016

Breakfast and Virtual Reality Experiences, provided by NextVR

Experience the thrill of virtual reality firsthand through an immersive experience with NextVR executives. Light breakfast will be provided as attendees have the opportunity to view NextVR’s broadcast-quality VR content.

Virtual Reality: A Creative Platform for Storytelling

  • 9:00–10:00 AM | Content and Technology, LVCC, North Hall, Room N253
  • Free
  • Speakers:
    • Eric W. Shamlin, Managing Director and Executive Producer, Secret Location
    • Steve Koenig, Director of Industry Analysis, Consumer Technology Association
    • Todd Lubin, Founder and Chief Creative Officer, Matador
    • Rebecca Howard, Former GM of Video, The New York Times
    • Samir Mallal, Director, Spoke

The Consumer Technology Association (CTA)™ and National Association of Television Program Executives (NATPE) recently conducted interviews with content creators who are exploring and experimenting with Virtual Reality as a creative platform. The results feature an understanding of how the creative community, including Hollywood, is approaching this new medium today and what they envision in the future.

Running through Virtual Reality

  • 10:15-10:45 AM | The Internet of MEMS and Sensors, Venetian, Level 4, Marcello 4404
  • $ Additional Registration Required
  • Speaker: David Allan, President, Virtuix Inc.

The next level of virtual reality is moving freely and naturally in your favorite game. Integrating MEMS and sensors in VR platforms helps to create an unprecedented sense of immersion that will take the experience to a new level.

Stepping into the Screen: The Virtues of Virtual

  • 10:15-11:15 AM | Marketing Reinvented, ARIA, Level 1, Pinyon 6
  • FREE
  • Moderator: Peter Kafka, Sr. Editor, Re/code
  • Speaker:
    • Mark Thompson, President and CEO, The New York Times
    • Aaron Luber, Head of Content Partnerships, Google Cardboard
    • Ted Schilowitz, Futurist , 20th Century Fox
    • Andy Hobsbawm, Founder and CMO, EVRYTHING
    • Peter Naylor, SVP, Ad Sales, Hulu
    • Wenda H. Millard, President and COO, MediaLink

As the latest VR and AR technologies develop, marketers seek to understand how to use these new “realities” to best effect those already employing AR at point of sale.  Exploring areas from media experiences to gaming and visual search, MediaLink will convene leaders in virtual and augmented reality in this groundbreaking session.

The Business of Virtual Reality

  • 11:30 AM–12:30 PM | High Dynamic Range, LVCC, North Hall, Room N256
  • $ Additional Registration Required
  • Speakers:
    • Roy Taylor, Corporate VP, Content and Alliances, AMD
    • Amir Rubin, Founder and CEO, Sixense
    • Guido Voltolina, Head of Presence Capture OZO, Nokia Technologies

Virtual reality is being used for major motion pictures, advertising, gaming, and a host of new applications. What content is credible now? What business models are likely to provide profits? Join us as we explore the realities of virtual reality.

Oculus Rift: The Family Friend

  • 12:00 PM–12:30 PM | Kids@Play and FamilyTech Summit, Venetian, Level 4, Lando 4301
  • $ FREE
  • Speakers: MaryLou Jepsen, Executive Director of Engineering, Facebook/Oculus

Mary Lou Jepsen was the head of Google X’s display division. She left to head up the Oculus VR effort (now part of Facebook). Inspiring and fascinating, Jepsen walks us through her vision of family screen time.

Virtual Reality: The Next Playing Field

  • 3:30–4:30 PM | Sports Tech, Venetian, Level 4, Marcello 4501
  • $ Additional Registration Required
  • Speakers:
    • Derek Belch, CEO, STRIVR Labs, Inc.
    • Logan Mulvey, Managing Partner, STRIVR

STRIVR‘s unprecedented virtual reality tool is changing game day preparation for NFL franchises (Cowboys, 49ers) to collegiate football programs. Originating in Stanford’s Virtual Human Interaction Lab, participants will discuss Stanford Football’s early adoption and this technology’s future implications.

 

Fri, January 8, 2016

Robert Scoble Presents: Our Connected Future

  • 1:30-2 PM | APPNATION VII, Sands, Level 1, Rooms 405-407
  • $ Additional Registration Required
  • Speakers: Robert Scoble, Futurist, Rackspace
    APPNATION is thrilled to welcome back one of Silicon Valley’s leading emerging technology experts, Robert Scoble, who will share a new presentation that takes a peek into our connected future and the exploding Internet of Things market.

Digital Century. Digital Learning

  • 4:00-4:30 PM | TransformingEDU, Venetian, Level 4, Lando 4301
  • Free
  • Moderator: Jason Engerman, Ph.D. Candidate in Learning, Design and Technology, Penn State University
  • Speakers:
    • Dan White, CEO, Filament Games
    • Steve Carlin, VP of Marketing & Business Development for the Americas, Aldebaran, a SoftBank Robotics holding company
    • Hall Davidson, Sr. Director, Global Learning Initiatives, Discovery Education
    • Arvid Kappas, Professor of Psychology and Dean , Jacobs University Bremen
    • Drew Minock, 4D Education Evangelist, Daqri

Virtual reality? Check. Artificial intelligence? Check. Robot tutors? It’s coming. Experience a cutting-edge demonstration of the how high-tech toys and even gaming technologies are changing the student and teacher experience.


Special links

Gaming & Virtual Reality exhibitorsLVCC, South Hall 2

Augmented reality exhibitorsLVCC, South Hall 2

VR Fest


According to CES® VR press-release:

More than 40 exhibitors will showcase the next wave of immersive multimedia for virtual reality systems and environments, and today’s latest gaming hardware, software and accessories designed for mobile, PC’s and consoles. In total, the Gaming & Virtual Reality Marketplace will expand by 77 percent over its footprint at the 2015 CES. Key exhibitors within this space include: Oculus VR, Virtuix, Sphero and more.

New for 2016, CES will launch the Augmented Reality Marketplace across a minimum of 3,000 net square feet of exhibit space to showcase new, disruptive technologies that can change how we learn and experience the world. Exhibitors such as ASRC Federal for NASA, Marxent and Occipital among others will feature the latest in augmented reality technology including headsets, structure sensors, software and more.

Both the Gaming & Virtual Reality and Augmented Reality Marketplaces will be located at CES Tech East, in South Hall 2 of the Las Vegas Convention and World Trade Center adjacent to each other to leverage the synergies.