I'm really overwhelmed how good it was there. Basically you can play around with a bunch of VR stuff and talk to researchers on it. You won't find that much info on their website so I'll have to give some explanation to what's going on there.
They have some really great artistic videos simulated with moving chair that makes movement in VR nausea free. It would be a great starting point who is getting in VR. You can play around with all available VR headsets on the market. They also have Meta AR headset with incredible graphics way overwhelming than HoloLens. You have got haptics suite, smell generator, 360 body scanner and other stuff. It's all Free. Make sure you get an appointment before going there.
Absolutely great place to visit for those just getting into VR. They also have some very interesting youtube channel.
Some few quotes from their press release:
Based in Culver City, California, the Technicolor Experience Center occupies a purpose-built space that enables communities of artists and technologists across teams at Technicolor, as well as partners, to discover and create immersive experiences throughout entertainment, advertising, and other commercial applications.
We are committed to the growth of immersive experiences. Technicolor and two of its most exciting and creative brands, MPC and The Mill, are already making great strides in the VR landscape.
This new frontier has created an exciting exploration of storytelling across a mix of applications:
Documentary-style VR experiences that raise social awareness
Brand extension pieces for companies to help customers experience the brand, not just the product
Marketing pieces that help drive awareness for the latest blockbuster or hot show
VRFavs are back from CES2018 and ready to share with you our impressions:
- Super precise eye tracking by Tobii. The first headsets with installed eyetracking should be released in early 2019. Already working in Vive Dev kit. Hope it will make to Oculus soon. We've been able to play intense VR game based on our eye tracking capabilities.
- Lightfield cameras. We have got sources and software from one of LF manufactures. You get 6 DoF and the videos themselves are so overwhelming in every aspect compared to what we have now. VR rig era should be over. The sooner it is, the better for us. Intel has succeeded a lot in creating and streaming volumetric videos. They have built 10,000+ sq ft volumetric capturing and creation facility.
- 4K displays at PimaxVR and HTC Vive. It means tech is there and 4k display should become default in early 2019.
- Snapdragon Vr chipset to be released soon with a bunch of all-in-one headsets coming out soon this year (tried many of those): Motion to photon latency <18ms at single panel AMOLED display with 2560x1440 resolution
- Head tracking cameras, multiple microphones, gyro, accelerometer, and magnetometer
- Motion tracking in full 6 degrees at 800Hz using integrated DSP, leaving CPU and GPU free for computing and graphics
- Binaural 3D positional audio.
- A lot of artistic content that is totally overwhelming, integrated with all sorts of simulators. Location based VR will be put to the next extend compared to what you can experience at home. There was a big number of accessories, haptics, motion trackers to make VR experience super exciting.
- AR is getting better. Tons of new cool applications. Meta AR headset have overwhelming graphics compared to HoloLens.
- We haven't seen much VR during XBiz show. We have encouraged some few A-list adult studios to get into VR. Expect more updates from us soon. Also bringing SLR app to the whole new level very soon.
- Big number of exhibitors had VR demoing their services, products or technology. Many of those were really good. Business has already embraced VR.
Suggest Virtual Reality site you like. We are happy to list all the good sites. Twitter/Facebook post about VRFavs.com would be highly appreciated.
Please be specific about your site and submit link with some details about it.